function effect(board, skill) {
let damage = skill[5];
if (skill[0] == 1) damage = damage*(-1);
board[skill[1]][skill[2]] += damage;
if (skill[4]+1 < board[0].length) board[skill[1]][skill[4]+1] -= damage;
if (skill[3]+1 < board.length) board[skill[3]+1][skill[2]] -= damage;
if (skill[4]+1 < board[0].length && skill[3]+1 < board.length) board[skill[3]+1][skill[4]+1] += damage;
}
function solution(board, skill) {
var answer = 0;
let aBoard = new Array(board.length).fill(0).map(e => new Array(board[0].length).fill(0))
for(let i in skill) {
effect(aBoard,skill[i])
//console.log(aBoard)
}
for(let i=0; i<aBoard.length; i++) {
for (let j=1; j<aBoard.length; j++) {
aBoard[i][j] += aBoard[i][j-1];
}
}
for(let i=0; i<aBoard.length; i++) {
for (let j=1; j<aBoard.length; j++) {
aBoard[j][i] += aBoard[j-1][i];
}
}
for(let i=0; i<aBoard.length; i++) {
for (let j=0; j<aBoard.length; j++) {
board[i][j] += aBoard[i][j];
}
}
for(let i in board) {
for (let j in board[i]) {
if(board[i][j] > 0) answer += 1;
}
}
return answer;
}
감사합니다~